v1.8.232 - December 13, 2018
All platforms (Windows, macOS, Ubuntu, iOS, Android)
- The big stuff:
- Added a new game mode, "Limited", which lets you play the game in a set order (and has an actual finish!)
- Added seasonal game modes that appear to play for a limited time every month
- Added a new high score screen which tracks many more high scores
- Added language options for Spanish, German, and French
- Added new stats for Limited and Holiday games
- Added/updated several achievements to the Steam version of the game
- Added a version of the game for Ubuntu (available on Steam & itch.io)
- Updated to new game engine (GameMaker Studio 2)
- Graphic enhancements & updates:
- Made the rabbit's belly expand as he progresses through a level
- Added a callout and new artwork to the title screen for when holiday modes are available to play
- Added an extra layer of background effects to the edges of the hole, to give it more depth
- Added particle effects for when rocks bump the edge of the hole
- Added a new effect to water so that upcoming obstacles are a easier to anticipate, but still obscured
- Added a new splash animation and sound effect for when rocks (and other similar obstacles) exit water
- Added new particle effects to end of round "finish line"
- Added extra effects to the "end round" rabbit for when you sustain lots of damage during a round
- Changed the "round complete" text to better on 4:3 aspect screens
- Switched out "bonus blip" font for an alternate version
- Switched out the "spinner wheel" font for an alternate version
- Smoothed out some of the motion in the game where objects, text, or the camera zoom or move
- Cleaned up the way the falling food on the title screen is generated/drawn so there are less gaps
- Optimized the artwork on the title screen to look better for mobile devices
- Audio enhancements & updates:
- Added new sound effects for when rocks hit the edge of the hole
- Added a new sound effect to levels with water for when the water lowers
- Added a new sound effect for when Scoop Mail drops
- Gameplay enhancements & updates:
- Made taking damage reset edge scraping to stop double hits from happening
- Made it slightly more likely for the eyeball boss to perform the flying attack
- Bug fixes:
- Fixed a spelling mistake in the tutorial
- Fixed a small bug in "Nest" which made egg images less random than they should have been
- Fixed a bug where falling time stat wasn't incremented if the player died before finishing the round
- Fixed file syncing between platforms for the Steam versions of the game
- Miscellaneous:
- Adjusted the way Grizzly Bearista enters the room, to hide a split-second where he wasn't visible when the game starts
- Made mobile versions of the game use their native OS virtual keyboards
- Improved the way swiping/flicking the screen works on touchscreens
- Enabled fullscreen switching in macOS version
- Made some small changes to the final screen when the game is in "demo" mode
- Removed some unused assets
- Made some small optimizations to mobile versions of the game, which should help prevent performance degradation
- Known issues:
- The game name appears as "Unknown" on the Activities bar on Ubuntu
- Switching the game to full screen while in the video menu will not change the state of the fullscreen toggle button on macOS and Ubuntu
- Performance may be lower on the video options screen on macOS
- Keyboard input may be slightly laggy on iOS, and to a lesser extent, Android
v1.7.82 - October 2, 2017
App Store (iOS) - Initial release
- Released iOS version of the game to the App Store
v1.7.82 - September 22, 2017
App Store (macOS) - Initial release
- Released macOS version of the game to the App Store
v1.7.82 - September 21, 2017
Google Play (Android) - Initial release
v1.7.82 - September 19, 2017
Steam (Windows, macOS), Itch.io (Windows, macOS), Humble Store (Windows, macOS), Google Play (Android, open beta)
- Released macOS version of the game to Steam, itch.io, and Humble Store
- Added two new resolution options for 16:10 aspect displays
- Made a small change to the way video resolution buttons work so they can't be pressed immediately after the screen changes sizes
- Improved performance on options screen and with settings pulldowns
- Fixed an error that caused highscores to not be uploaded/updated on the Steam leaderboard
- Adjusted the staggering of food that releases after each phase of the Jock vs Nerd boss round
- Adjusted the amount of food that drops after each phase of the Eye Am Legend boss round
- Small adjustment to timing of Eye Am Legend boss phase after food drops
- Added Home key to list of keys that can take screenshots
- Updated the screenshot funtionality to work better in fullscreen mode
- Revised controls page in tutorial for when gamepads are supported and not
- Updated splash screen on macOS to fit starting window size
- Removed fullscreen option from macOS version because it didn't function properly (fullscreen is still available via the fullscreen button on the app's title bar)
Known issues:
- Screenshots taken in fullscreen on macOS are usually cropped weirdly
v1.7.75 - September 13, 2017
Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, open beta)
- Improved performance on highscores screen when prompted to enter a name
- Disabled 3D backgrounds on mobile devices to improve performance
- Updated artwork on static hole background and decreased scaling on some backgrounds, so they'll appear a bit sharper
- Added the ability to change touch/controller settings from the pause menu
- Made touch control appear briefly when size/opacity are adjusted to help make those settings easier to tweak
- Changed text on confirm dialogs to be more clear about which option does what
- Removed splash screens on mobile versions
v1.7.74 - September 11, 2017
Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, closed beta)
- Fixed an issue with the Itch.io and Humble Store versions of the game that prevented the game from launching
- Fixed an issue that made the touch controller appear in the wrong location when set to lock mode and playing on a non-3:2 aspect display
- Fixed an issue on the title screen that would sometimes make the game play an annoying sound
- Made dynamic touch controls move if the player's touch moves outside the maximum movement area
- Made pressing the "back" button on Android devices pause the game during gameplay
- Enabled 3D backgrounds on mobile versions of the game
v1.7.7 - September 10, 2017
Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, closed beta)
- Made pausing the game stop time tracking for stats
- Fixed an issue that allowed local highscore names to be larger than the 32 character limit
- Fixed an issue that disabled screenshots from being taken while the game was paused
- Switched out "3D" hole backgrounds with actual 3D hole backgrounds
- Fixed an issue on the video settings page that would sometimes make the game play an annoying sound
- Added support for native device keyboards on mobile versions
- Fixed an issue on mobile versions that would cause the game to be letterboxed on 4:3 aspect screens
v1.7.6 - September 8, 2017
Steam (Windows), Itch.io (Windows), Humble Store (Windows)
- Added statistics tracking and new statistics page
- Reconfigured settings to be better organized
- Renamed video options and control options sections in settings
- Moved fullscreen toggle to video options
- Added more touch control options, including "digital" setup and opacity slider
- Changed touch control lock position setup to go full screen
- Made touch controls fade out (and get ready to reposition) much faster
- Added the ability to toggle controller rumble to control options
- Moved credits out of the settings screen and onto its own page
- Added credits and stats buttons to title screen
- Added the ability to cycle through button/slider options in menus by using the tab key
- Reworked the way the game screen aligns the hole and UI (gameplay should now be more centered in the display)
- Made the game fade fully to black before exiting from the main menu
- Updated the font on the spinner wheel
- Updated the animation and size/positioning of the Ice Cream Social splash screen
- Adjusted the size of the logo and positioning of text on the Massive Catapult splash screen
- Changed the speed of the falling food items on the title screen to be a bit more random
- Cleaned up various portions of the UI, including the pause button, menu button alignment, and high score badges
- Changed the amount of time during which the spinner wheel can be skipped, so it can't be skipped when it's trying to stop
- Small adjustment to the way highscore text input works to make it more cross-platform friendly
- Fixed an issue where the mouse would re-appear without being the active input method
- Slightly increased the amount of free time the game waits to continue after finishing a bonus round
- Fixed a problem with Pigasus flipping animation and improved overall quality of Pigasus animation
- Fixed an issue where Pigasus wouldn't react properly if the player finished a round while he's on screen
- Sped up Iron Fist McGee's post-attack routine
- Gave Iron Fist McGee more arm, better animation
- Added some extra body parts to Deerdevil, repositioned him when he peeks in from the side
- Fixed an issue where a missing file could cause the game to hang while loading
v1.7.3 - August 31, 2017
Steam (Windows), Itch.io (Windows), Humble Store (Windows) - Initial release
- Released game to Humble Store
- Added support for non-Xbox gamepads - if you have multiple gamepads plugged into the system, the game will only accept input from the first one it finds
- Added the ability to skip the "rabbit falling" and "title card" screens
- Added the ability to skip to the results of the wheel spin screen
- Reduced the amount of time "start" shows on the screen when the round begins
- Reduced the time it takes for "round complete" and "game over" screens to roll into score tallies
- Fixed an issue where mousing over a confirmation dialog would change the focus to the button beneath it after it disappears
v1.7.2 - August 30, 2017
Steam (Windows), Itch.io (Windows) - Initial release
- Released game to itch.io
- Added the ability to take screenshots with F12/Print Screen button when not using Steam (saved to %USERPROFILE%\AppData\Local\Fatty_Rabbit_Hole\screenshots)
v1.6.1 - August 24, 2017
General Release (Demo) (Windows) - Initial release
- Released demo version to website
- Cleaned up rabbit fall/spin animations, and replaced old versions
- Fixed an issue where rabbit became headless on taking damage, spin animation failed to play
- Removed old and unused assets from the project
- Updated game engine to newest version (1.4.1772)
v1.6.0 - August 21, 2017
Steam (Windows) - Initial release
- Launched game to Steam
- Created first changelog entry