Changelog

v1.8.232 - December 13, 2018

All platforms (Windows, macOS, Ubuntu, iOS, Android)

  • The big stuff:
    • Added a new game mode, "Limited", which lets you play the game in a set order (and has an actual finish!)
    • Added seasonal game modes that appear to play for a limited time every month
    • Added a new high score screen which tracks many more high scores
    • Added language options for Spanish, German, and French
    • Added new stats for Limited and Holiday games
    • Added/updated several achievements to the Steam version of the game
    • Added a version of the game for Ubuntu (available on Steam & itch.io)
    • Updated to new game engine (GameMaker Studio 2)
  • Graphic enhancements & updates:
    • Made the rabbit's belly expand as he progresses through a level
    • Added a callout and new artwork to the title screen for when holiday modes are available to play
    • Added an extra layer of background effects to the edges of the hole, to give it more depth
    • Added particle effects for when rocks bump the edge of the hole
    • Added a new effect to water so that upcoming obstacles are a easier to anticipate, but still obscured
    • Added a new splash animation and sound effect for when rocks (and other similar obstacles) exit water
    • Added new particle effects to end of round "finish line"
    • Added extra effects to the "end round" rabbit for when you sustain lots of damage during a round
    • Changed the "round complete" text to better on 4:3 aspect screens
    • Switched out "bonus blip" font for an alternate version
    • Switched out the "spinner wheel" font for an alternate version
    • Smoothed out some of the motion in the game where objects, text, or the camera zoom or move
    • Cleaned up the way the falling food on the title screen is generated/drawn so there are less gaps
    • Optimized the artwork on the title screen to look better for mobile devices
  • Audio enhancements & updates:
    • Added new sound effects for when rocks hit the edge of the hole
    • Added a new sound effect to levels with water for when the water lowers
    • Added a new sound effect for when Scoop Mail drops
    • Gameplay enhancements & updates:
    • Made taking damage reset edge scraping to stop double hits from happening
    • Made it slightly more likely for the eyeball boss to perform the flying attack
  • Bug fixes:
    • Fixed a spelling mistake in the tutorial
    • Fixed a small bug in "Nest" which made egg images less random than they should have been
    • Fixed a bug where falling time stat wasn't incremented if the player died before finishing the round
    • Fixed file syncing between platforms for the Steam versions of the game
  • Miscellaneous:
    • Adjusted the way Grizzly Bearista enters the room, to hide a split-second where he wasn't visible when the game starts
    • Made mobile versions of the game use their native OS virtual keyboards
    • Improved the way swiping/flicking the screen works on touchscreens
    • Enabled fullscreen switching in macOS version
    • Made some small changes to the final screen when the game is in "demo" mode
    • Removed some unused assets
    • Made some small optimizations to mobile versions of the game, which should help prevent performance degradation
  • Known issues:
    • The game name appears as "Unknown" on the Activities bar on Ubuntu
    • Switching the game to full screen while in the video menu will not change the state of the fullscreen toggle button on macOS and Ubuntu
    • Performance may be lower on the video options screen on macOS
    • Keyboard input may be slightly laggy on iOS, and to a lesser extent, Android

v1.7.822 - October 4, 2017

App Store (iOS)

  • Fixed an issue with the "digital" touch option that made controls stop working when it was enabled

v1.7.82 - October 2, 2017

App Store (iOS) - Initial release

  • Released iOS version of the game to the App Store

v1.7.82 - September 22, 2017

App Store (macOS) - Initial release

  • Released macOS version of the game to the App Store

v1.7.82 - September 21, 2017

Google Play (Android) - Initial release

v1.7.82 - September 19, 2017

Steam (Windows, macOS), Itch.io (Windows, macOS), Humble Store (Windows, macOS), Google Play (Android, open beta)

  • Released macOS version of the game to Steam, itch.io, and Humble Store
  • Added two new resolution options for 16:10 aspect displays
  • Made a small change to the way video resolution buttons work so they can't be pressed immediately after the screen changes sizes
  • Improved performance on options screen and with settings pulldowns
  • Fixed an error that caused highscores to not be uploaded/updated on the Steam leaderboard
  • Adjusted the staggering of food that releases after each phase of the Jock vs Nerd boss round
  • Adjusted the amount of food that drops after each phase of the Eye Am Legend boss round
  • Small adjustment to timing of Eye Am Legend boss phase after food drops
  • Added Home key to list of keys that can take screenshots
  • Updated the screenshot funtionality to work better in fullscreen mode
  • Revised controls page in tutorial for when gamepads are supported and not
  • Updated splash screen on macOS to fit starting window size
  • Removed fullscreen option from macOS version because it didn't function properly (fullscreen is still available via the fullscreen button on the app's title bar)

Known issues:

  • Screenshots taken in fullscreen on macOS are usually cropped weirdly

v1.7.75 - September 13, 2017

Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, open beta)

  • Improved performance on highscores screen when prompted to enter a name
  • Disabled 3D backgrounds on mobile devices to improve performance
  • Updated artwork on static hole background and decreased scaling on some backgrounds, so they'll appear a bit sharper
  • Added the ability to change touch/controller settings from the pause menu
  • Made touch control appear briefly when size/opacity are adjusted to help make those settings easier to tweak
  • Changed text on confirm dialogs to be more clear about which option does what
  • Removed splash screens on mobile versions

v1.7.74 - September 11, 2017

Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, closed beta)

  • Fixed an issue with the Itch.io and Humble Store versions of the game that prevented the game from launching
  • Fixed an issue that made the touch controller appear in the wrong location when set to lock mode and playing on a non-3:2 aspect display
  • Fixed an issue on the title screen that would sometimes make the game play an annoying sound
  • Made dynamic touch controls move if the player's touch moves outside the maximum movement area
  • Made pressing the "back" button on Android devices pause the game during gameplay
  • Enabled 3D backgrounds on mobile versions of the game

v1.7.7 - September 10, 2017

Steam (Windows), Itch.io (Windows), Humble Store (Windows), Google Play (Android, closed beta)

  • Made pausing the game stop time tracking for stats
  • Fixed an issue that allowed local highscore names to be larger than the 32 character limit
  • Fixed an issue that disabled screenshots from being taken while the game was paused
  • Switched out "3D" hole backgrounds with actual 3D hole backgrounds
  • Fixed an issue on the video settings page that would sometimes make the game play an annoying sound
  • Added support for native device keyboards on mobile versions
  • Fixed an issue on mobile versions that would cause the game to be letterboxed on 4:3 aspect screens

v1.7.6 - September 8, 2017

Steam (Windows), Itch.io (Windows), Humble Store (Windows)

  • Added statistics tracking and new statistics page
  • Reconfigured settings to be better organized
  • Renamed video options and control options sections in settings
  • Moved fullscreen toggle to video options
  • Added more touch control options, including "digital" setup and opacity slider
  • Changed touch control lock position setup to go full screen
  • Made touch controls fade out (and get ready to reposition) much faster
  • Added the ability to toggle controller rumble to control options
  • Moved credits out of the settings screen and onto its own page
  • Added credits and stats buttons to title screen
  • Added the ability to cycle through button/slider options in menus by using the tab key
  • Reworked the way the game screen aligns the hole and UI (gameplay should now be more centered in the display)
  • Made the game fade fully to black before exiting from the main menu
  • Updated the font on the spinner wheel
  • Updated the animation and size/positioning of the Ice Cream Social splash screen
  • Adjusted the size of the logo and positioning of text on the Massive Catapult splash screen
  • Changed the speed of the falling food items on the title screen to be a bit more random
  • Cleaned up various portions of the UI, including the pause button, menu button alignment, and high score badges
  • Changed the amount of time during which the spinner wheel can be skipped, so it can't be skipped when it's trying to stop
  • Small adjustment to the way highscore text input works to make it more cross-platform friendly
  • Fixed an issue where the mouse would re-appear without being the active input method
  • Slightly increased the amount of free time the game waits to continue after finishing a bonus round
  • Fixed a problem with Pigasus flipping animation and improved overall quality of Pigasus animation
  • Fixed an issue where Pigasus wouldn't react properly if the player finished a round while he's on screen
  • Sped up Iron Fist McGee's post-attack routine
  • Gave Iron Fist McGee more arm, better animation
  • Added some extra body parts to Deerdevil, repositioned him when he peeks in from the side
  • Fixed an issue where a missing file could cause the game to hang while loading

v1.7.3 - August 31, 2017

Steam (Windows), Itch.io (Windows), Humble Store (Windows) - Initial release

  • Released game to Humble Store
  • Added support for non-Xbox gamepads - if you have multiple gamepads plugged into the system, the game will only accept input from the first one it finds
  • Added the ability to skip the "rabbit falling" and "title card" screens
  • Added the ability to skip to the results of the wheel spin screen
  • Reduced the amount of time "start" shows on the screen when the round begins
  • Reduced the time it takes for "round complete" and "game over" screens to roll into score tallies
  • Fixed an issue where mousing over a confirmation dialog would change the focus to the button beneath it after it disappears

v1.7.2 - August 30, 2017

Steam (Windows), Itch.io (Windows) - Initial release

  • Released game to itch.io
  • Added the ability to take screenshots with F12/Print Screen button when not using Steam (saved to %USERPROFILE%\AppData\Local\Fatty_Rabbit_Hole\screenshots)

v1.7.1 - August 29, 2017

Steam (Windows)

  • Added higher resolution spinner wheel artwork
  • Added 4:3 aspect screen resolution options
  • Added falling sound to rabbit to signal a succesful round end
  • Added sound cues to bonus point streaks starting and stopping
  • Added extra effect to health bar/heart to better signal getting hurt
  • Improved confetti particles
  • Cleaned up and improved animation of title screen rabbit
  • Cleaned up, improved, and added additional animations to end-round rabbit
  • Slowed down and added additional animations to tutorial rabbit
  • Added ability to take screenshots via Steam
  • Unified versions across platforms

v1.6.1 - August 24, 2017

General Release (Demo) (Windows) - Initial release

  • Released demo version to website
  • Cleaned up rabbit fall/spin animations, and replaced old versions
  • Fixed an issue where rabbit became headless on taking damage, spin animation failed to play
  • Removed old and unused assets from the project
  • Updated game engine to newest version (1.4.1772)

v1.6.0 - August 21, 2017

Steam (Windows) - Initial release

  • Launched game to Steam
  • Created first changelog entry
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